Sorry for the delay hadn't noticed this! We did start work on the multiplayer and made quite some progress, but something must have distracted us because we stopped. Are you and Bean really a part of that hack? Or are people just pretending/lying? Bean are helping to contribute to that hack by making a multiplayer mode for Super Mario Galaxy 2. Hey Chadderz! You've heard of the "Super Mario Galaxy 2.5" project, right? Anyways, users there claim that you and Mr. I was already intending to have both a 3d view in the editor, and more automated detection. (Though this will be a lot of work, I guarantee that). And for the Y positions to be simplified, not only have a map within the KMP editor, but display the course model too. Without you MKWii wouldn'd be so much hacked :Pįor the KMP Editor, It'd be a great idea to have Auto Configuration for Enemy/Item Routes. I'm focusing on getting a CTools KMP editor first, but then I will look at other formats like post effects, as well as things like menu formats. It would be a really great contribution to a track like GBA Luigi Circuit. I hope that one day, the post effects can be easier to edit and understand. Yes, the tools can handle uncompressed files. I need this info to write some hints in the tool sections of YAZ0 (File Format) and of U8 (File Format) Can your tools handle uncompressed U8 and BRRES files?.Can your tools (de-)compress any kind oy yaz0 files or only U8/SZS and BRRES/SZS files.I have designed a title screen image that I thought could be used considering that the CTGPR 1.01 title screen image is not very resembling to the original mkwii style: Hi chadderz, I saw you a preparing a CTGPR 1.02.
30 Making code patches for Mario Kart Wii.24 Countdownmode + normal mode on the same time.19 CTGP Revolution Text files&menupatch.